tag:blogger.com,1999:blog-3342640173817458901.post1327453459212806541..comments2023-09-21T10:30:10.699+02:00Comments on Square Fireballs: Character Math: Damage per roundPericohttp://www.blogger.com/profile/12414348870266960204noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3342640173817458901.post-72197258584111088292010-02-20T09:41:30.950+01:002010-02-20T09:41:30.950+01:00Going strictly by the math shown here, assassins a...Going strictly by the math shown here, assassins achieve maximum damage when they blow up the full 4 shrouds, because of the greater miss damage. However, there is a variable that can't really be factored in these formulas: the chance that someone else in the party kills your target. If that happens, you end up losing many turns' worth of extra damage.<br /><br />Blowing up shrouds every 2 turns is a decent compromise of risk vs reward, as you get some miss damage, but do not lose more than one shroud if an ally crits the target or whatever. You could also enshroud targets that your party isn't attacking right now, to make one big strike later. Yet another thing that should be taken in consideration is that delayed damage is worth less for your party - as you want to kill monsters as soon as possible.<br /><br />Assassins are also frequent victims of another mathematical nightmare for damage calculators, which is damage wasted in overkills. But that depends hugely on context, and it's probably not worth it to take into account.Pericohttps://www.blogger.com/profile/12414348870266960204noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-18992894036437837082010-02-20T02:08:29.974+01:002010-02-20T02:08:29.974+01:00Assassin's are an interesting case here. Their...Assassin's are an interesting case here. Their class feature deals damage on a miss or on a hit and the value isn't just a flat 1/2 either. I once read somewhere that you want to invoke your shrouds every other round, but my own math seems to suggest that the optimum damage output is to hold off until you have maximum shrouds and then invoke. Interestingly, though it complicates the formulas, the assassin's shroud doesn't really have complicated math. After all, you can weight the chance of hitting on an invoked attack and multiply the full damage by a percentage and the -1 shroud damage by the other percentage, and add that to flat average damage value-divided by the number of rounds that you needed to build up for that.Thomashttps://www.blogger.com/profile/06501193079029723696noreply@blogger.com