tag:blogger.com,1999:blog-3342640173817458901.post3836894140972270385..comments2023-09-21T10:30:10.699+02:00Comments on Square Fireballs: Monsters of the Trollhaunt III - Encounter T2Pericohttp://www.blogger.com/profile/12414348870266960204noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3342640173817458901.post-23125766836474086682011-01-18T20:52:15.149+01:002011-01-18T20:52:15.149+01:00Ouch! I've been a victim of the dreaded Monste...Ouch! I've been a victim of the dreaded Monster Builder bug! Blink Out should have a trigger condition (an attack misses the wisp), just like the original... but the MB ate it while I wasn't looking. I'll go fix it.<br /><br />Deploying a bunch of wisps has pretty much the effect you describe. I've only used 2 at a time so far, but 4 or 5 of them would make for a cool encounter.Pericohttps://www.blogger.com/profile/12414348870266960204noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-2616391520101632792011-01-18T20:38:21.836+01:002011-01-18T20:38:21.836+01:00I like the Blink Out power. This allows a hidden ...I like the Blink Out power. This allows a hidden Will-o'-wisp to make an OA, momentarily re-activating its Fey Light, and then using Blink Out (immediate action) to teleport and hide again. <br /><br />I can imagine several of these guys on the battlefield, with the PCs having no idea exactly which squares are occupied, making them afraid to move around too much. Sounds fun :)Brian Slabyhttps://www.blogger.com/profile/05333048710667620592noreply@blogger.com