tag:blogger.com,1999:blog-3342640173817458901.post4983967482834121653..comments2023-09-21T10:30:10.699+02:00Comments on Square Fireballs: Preview of September Rule UpdatesPericohttp://www.blogger.com/profile/12414348870266960204noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3342640173817458901.post-4420919381943236162010-09-12T17:07:38.329+02:002010-09-12T17:07:38.329+02:00This is only part of the rules updates that will b...This is only part of the rules updates that will be released this month, it seems. But, as far as I know, it includes all of the game elements that have been directly revised in Heroes of the Fallen Lands: the feats, powers and whatnot, that are reprints of older stuff with different rule text. <br /><br />I'm pretty certain that later in the month we'll see other changes that may be indirectly caused by the Essentials books, such as basic attack boosters getting nerfed (other than Melee Training, which does appear in HotFL).<br /><br />As for the Weapon/Implement focus issue, I generally approve the idea of separating weapons and implements whenever possible. Losing the extra damage on some powers may be annoying, but is nowhere as crippling as, say, lacking expertise bonus to hit before Versatile Expertise was printed. At any rate, I doubt this will remain a problem for more than a month or two, since the new warlock build in the upcoming Heroes of Forgotten Kingdoms (Hexblade) is extremely likely to use both weapons and implements - and come with appropriate support.Pericohttps://www.blogger.com/profile/12414348870266960204noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-63032688269393559192010-09-12T16:34:33.739+02:002010-09-12T16:34:33.739+02:00Are you certain that this is ALL the rules updates...Are you certain that this is ALL the rules updates and that there's no other ones that are going to be implemented?<br /><br />I mean, I'd assume they'd release those ones for free too, but still.Thomashttps://www.blogger.com/profile/06501193079029723696noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-27354448154275686792010-09-12T01:00:43.327+02:002010-09-12T01:00:43.327+02:00The modification to Weapon Focus was a completely ...The modification to Weapon Focus was a completely unneeded change, seeing as they implemented Implement Focus at exactly the same time.<br /><br />Literally all they did was make life harder for classes that make Weapon and Implement attacks like Swordmage/Monk/AssassinUnknownhttps://www.blogger.com/profile/04541073681332536764noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-42393894655482536862010-09-10T22:19:51.623+02:002010-09-10T22:19:51.623+02:00Just snag Implement Focus for Daggers. That shoul...Just snag Implement Focus for Daggers. That should take care of just about everything for your Sorcerer - including Sorcerous Blade Channeling.dwarf74https://www.blogger.com/profile/12736643592510342193noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-66603135409654939232010-09-10T22:05:41.833+02:002010-09-10T22:05:41.833+02:00The modification to weapon focus hurts my sorcerer...The modification to weapon focus hurts my sorcerer. Not that badly, but still. I do not see it necessary. The bonus fire/cold/acid/whatever feats suck. They have arbitrary prerequisites, and are situational.Unknownhttps://www.blogger.com/profile/04631377934919734699noreply@blogger.com