tag:blogger.com,1999:blog-3342640173817458901.post5574530566260196439..comments2023-09-21T10:30:10.699+02:00Comments on Square Fireballs: Calculating hit chances using attack and defense normalization.Pericohttp://www.blogger.com/profile/12414348870266960204noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3342640173817458901.post-27352318229768882842010-01-14T22:46:01.278+01:002010-01-14T22:46:01.278+01:00It is a sum of a few modifiers, and it works diffe...It is a sum of a few modifiers, and it works differently for attack rolls and for each defense. It's not a completely regular progression, either, as you get some levels with a double increase, and others with none. But essentially, the values for a level 30 character are/should be 29 point higher than at level 1.<br /><br />The actual increase from 1 to 30 goes as follows:<br />*Attack: +15 (Level/2) + 6 (Enhancenment) + 4 (Stat increase) + 3 (Expertise)= 28<br />*AC (Light Armor): +15 (Level/2) + 6 (Enhancenment) + 4 (Stat increase) + 2 (Masterwork) = 27<br />*AC (Heavy Armor): +15 (Level/2) + 6 (Enhancenment) + 6 (Masterwork) = 27<br />* For/Ref/Wil (w/primary ability): +15 (Level/2) + 6 (Enhancenment) +4 (Stat increase) = 25<br />* For/Ref/Wil (w/tertiary ability): +15 (Level/2) + 6 (Enhancenment) +1 (Stat increase) = 22<br /><br />This is the minimum increase, and you'll end up with an extra point here or there from paragon paths, epic destinies or feats. AC numbers are fine, attack needs Expertise feats to work, and Fortitude, Reflex and Will have a lot of problems.Pericohttps://www.blogger.com/profile/12414348870266960204noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-12331443860602364462010-01-14T18:44:55.212+01:002010-01-14T18:44:55.212+01:00There is something that I'm not understanding....There is something that I'm not understanding. In this and some of your later posts, you indicate that a player's attack and defense go up at the rate of 1 per level. <br /><br />I'm curious how this rate is achieved as my reading of the rules is that these stats increase at a rate of 1 every 2 levels, due to the +1/2 level modifier. <br /><br />Sorry for the remedial question, but how are you calculating to get that extra .5 per level?Unknownhttps://www.blogger.com/profile/08998935381583046180noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-80232436779971621852009-10-16T09:10:48.998+02:002009-10-16T09:10:48.998+02:00Nice. I really like the whole normalized attack/de...Nice. I really like the whole normalized attack/defense thing. It's going to come in pretty handy for comparing characters.Dragatushttps://www.blogger.com/profile/02705297209615936611noreply@blogger.com