tag:blogger.com,1999:blog-3342640173817458901.post6849924911337270855..comments2023-09-21T10:30:10.699+02:00Comments on Square Fireballs: The Magic Item Reset (IX): Waist itemsPericohttp://www.blogger.com/profile/12414348870266960204noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3342640173817458901.post-27631838267170111112011-05-22T20:24:41.411+02:002011-05-22T20:24:41.411+02:00Belt of Giant Strength needs to synergize with Gau...Belt of Giant Strength needs to synergize with Gauntlets of Ogre Strength somehow... though maybe only with a Hammer of Thunderbolts...Thomashttps://www.blogger.com/profile/06501193079029723696noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-49676550509756477122011-05-07T02:34:23.947+02:002011-05-07T02:34:23.947+02:00There's some grab support in the hand items......There's some grab support in the hand items... it seemed to fit better there, even though the Belt of the Brawler is kind of iconic.<br /><br />As for the Belt of Regeneration, I'm a bit torn. Not spending healing surges (at least between encounters) was a known interaction, and actually the intended mission of the item - as the actual healing it provides during an encounter isn't all that impressive. But that epic feat, Rapid Regeneration, has too huge an impact for characters with tiny, but constant, regeneration values.<br /><br />Frankly, my gut tells me that the right fix would be to make Rapid Regeneration a bit less extreme, so that it isn't as absurd in these scenarios (apart from my items, I hear that druids with Primal Aspect Form are also a bit silly with that feat). But using my list of items is enough of a house ruling effort for players and DMs, without adding extra fixes for random feats as a requirement.<br /><br />A 'fixed' Belt of Regeneration that makes more sense in an environment with Rapid Regeneration would read as follows: <br /><br />Property: You gain regeneration 3 while bloodied. Level 13: Regeneration 5. Level 23: Regeneration 7. <br /><br />The increased regeneration numbers are there to compensate for the reduced uptime and the removal of out-of-combat healing to full HP. Rapid Regeneration would remain quite impressive, but nowhere near as troubling. <br /><br />I'll think about it, and see which version works the best.Pericohttps://www.blogger.com/profile/12414348870266960204noreply@blogger.comtag:blogger.com,1999:blog-3342640173817458901.post-86472948176532620082011-05-06T20:52:00.250+02:002011-05-06T20:52:00.250+02:00Persistent Regeneration as an item is too much. Wi...Persistent Regeneration as an item is too much. With Rapid Regeneration, suddenly every Warlock and Battlerage Vigor fighter has Regeneration 11 at epic. You'll never need to spend a healing surge again!<br /><br />Perhaps an Encounter power "You gain Regeneration X until you are no longer bloodied" as a minor action, plus a daily power "you gain regeneration X until the end of the encounter" would be in order?<br /><br />Further, I think you really need to make sure there's more grab support for waist items. Unless you did that with hand slots? I'll have to go back and double check.<br /><br />Unfortunately, it's all moot for my purposes. My DM isn't having anything like this, and I'm basically out of running campaigns for the foreseeable future anyway.Thomashttps://www.blogger.com/profile/06501193079029723696noreply@blogger.com