Square Fireballs

A site for discussing Dungeons & Dragons 4th Edition rules and news

Friday, August 8, 2014

Game Design (X): Balancing monster defenses, resistances

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One of my favorite innovations in 4E is the fact that, unlike previous iterations of the game, there are well defined formulas for combat ma...
5 comments:
Saturday, April 5, 2014

Game Design (IX): Resistances and Vulnerabilities

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A wizard casting an elemental protection spell on his allies. An skeleton shrugging off an assassin’s poisoned blade. A walking tree consu...
7 comments:
Wednesday, June 12, 2013

Game Design (VIII): Minions, elites and Solos

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Like a kind of messier, deadlier game of basketball, the default combat scenario in a 4E encounter has 5 guys on each side running around an...
11 comments:
Wednesday, January 16, 2013

Game Design (VII): Character conditions, patch notes

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On my previous article , I dropped a ton of variant rules with very little in the way of comments or explanation (though the broad guideline...
3 comments:
Saturday, December 15, 2012

Game Design (VI): Character conditions remade

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Update (16/01/13): Added revision to opportunity attacks, tweaked effect of prone, added “cannot flank” to some conditions. After the disc...
1 comment:
Wednesday, December 5, 2012

Game Design (V): Character conditions

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You are lying on the ground. You can’t move. You can’t see. You have been turned to stone. Character conditions add a lot of variety to the ...
1 comment:
Thursday, November 22, 2012

Playtesting SF: Initial Package

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After the first batch of articles on game design and variant rules, I now have enough material for an initial playtest. At this stage, the g...
3 comments:
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