Wednesday, November 25, 2009

Player's Handbook 3 Debut: The Monk

This month's PHB3 Debut consists in one of the builds for the final version of the Monk class. It is the same build (Centered Breath Monk) that we were presented six months ago as a playtest article, and the changes from one article to the other are nowhere near as many as I would have expected.

From my experience playing with monks, I had the impression that not only were they slightly underpowered as Strikers, but they were also missing something in the 'special' department. The thing is, they do have a unique, fun mechanic in full disciplines (which add both great mobility and flexibility), and the playtest version of flurry of blows was different enough from previously see striker damage mechanics, but still... that didn't seem to be enough. The Unarmed Combatant and Unarmed Defense features were basically a wash, since they changed the aesthetics of the class (no weapons, no armor) in a way that made no mechanical difference. Monks needed a power boost to become competitive, and some kind of new feature to become interesting.

They got their power boost all right, but it turns out that the feature that could make it all work was already there, and only needed a small tweak. Here is the complete list of changes from the playtest version.
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Monday, November 23, 2009

November errata: Adventurer's Vault, Avengers, and a lot more!

It had been a while since the last rules update (the brief, but excellent july errata), and some of us were starting to think that issuing errata was no longer considered a priority for Wizards. Nothing farther from the truth! Last week, and coinciding with the monthly DDI update, they released a truly massive errata changing well over a hundred rules issues for almost every book between Player's Handbook and Divine Power.

Some of these were merely typos or minor stuff such as missing keywords, but there is also a whole lot of very significant concerns that have been fixed, including some of the most broken magic items in the game, and fundamental changes in the gameplay of classes such as Avengers, Barbarians, Swordmages and Warlocks. It's impossible to comment on all of it - the whole errata document, including previous updates, now covers a whopping 58 pages, but I'll talk about the highlights. Also, I have compiled a list of changes for each book, which I provide at the end of the article.
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Sunday, November 15, 2009

Forbidden Treasures: Adventurer's Vault weapons and armor

Update: This article really got hit by the Great November Errata, which brought many improvements to the game and particularly to Adventurer's Vault. Many weapons in my list were fixed - some of them just as I proposed, others solving a completely different problem than the one I had found!

I continue my series about broken magic items, with the first article dedicated to Adventurer's Vault. AV is a very complicated book, with a vast amount of items and an above-average concentration of problematic stuff, so today's long list will only cover magic armor and weapons. I explained my criteria for determining overpoweredness in the opening article, but given the length of today's list, I have also introduced a clasification of broken weapons, to quickly identify what is wrong with each one, from my point of view. The three categories are Damage Bonus, for those offering a large, continuous boost to damage (which isn't what a 4E weapon enchantment should do), Critical Bonus, for excessive critical hit triggers (also damage boosters, though in a less regular way) and Save Penalty, for items penalizing saving throws (dangerous in combination with stunning effects). Weapons that don't fall in any of these categories are listed as Miscellaneous.

Overview:


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Sunday, November 8, 2009

Forbidden treasures: Broken magic items in Player's Handbook

Update: The Great November Errata fixed one item in my blacklist, the Rod of Reaving. I'm glad, as it is probably the one that needed it the most. Now, if only they took a look at that helm...

Choosing magic items is the part I enjoy the least of building and leveling a character (or, as a DM, of planning encounters). There's just too many items, and I find most of them either too weak or uninteresting. This still leaves (after a bit of tedious filtering) a good amount of reasonable choices, but the presence of overpowered stuff renders all but a few of these obsolete. In order to improve the situation, I have started to compile a list of broken items, along with rule patches that bring them closer to my idea of balance.
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Friday, November 6, 2009

Inglourious basterd sword rogues

Today in DDI we have another marvelous article by Mike Mearls, who redefined the Wizard class only two days ago. It's devoted to the Rogue, and only three pages long, but the density of good options is such that its impact on the class is almost comparable to that of Martial Power.
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Wednesday, November 4, 2009

RIP: Scorching Burst

(Update: As of March, 2010, Winged Horde has received errata that considerably reduces the power's damage. As a consequence of this, Scorching Burst becomes a legitimate option again, as the Wizard power of choice for area damage. Rise from your ashes, scorching burst!)

It seems it was only yesterday when I first opened my 4E Player's Handbook and read the Wizard class. I almost immediately fell in love with Scorching Burst, the straightforward, reliable area attack that could be used turn after turn. For me, this was what set apart the controller role (which at the time consisted exclusively of Wizards) from other classes. Later, I would learn of the subtle ways of the controller, and find that damaging a 3x3 area is far from the most powerful thing you could do with one. But I still stood by Scorching Burst, which brought fun for me, and pain for my enemies.
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Martial Power 2: Two-Handed Rangers and Ranged Warlords?

In today's Ampersand article in DDI, we are shown a new mechanic from Martial Power 2, called Combat Styles, which grants bonuses with specific weapons to certain powers, both at-will and encounter. The really interesting part, though, is how the previewed styles strongly suggest what two of the new builds in the book will be.
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