Showing posts with label psion. Show all posts
Showing posts with label psion. Show all posts

Sunday, July 12, 2009

New feats and multiclass rules for your psion

(Edit: Updated multiclass feats to work with all psionic classes)

Unlike the monk preview, the psion class has been published with a small selection of feats for all tiers. Although the higher level ones are excellent, at heroic there isn't really much choice: you have Discipline Adept, which is decent enough, but I find Precise Mind unplayable before you have 6 power points, and just mediocre once you do. As for Exchange Power, you can only activate it in parties where several PCs have power points, which is an extremely unlikely scenario right now.

With this in mind (heh), I have made up several feats to expand your options when building psions, emphasizing their mechanical and flavor themes. In addition, I have adapted the multiclass feat rules, implementing new feats that work with a psion's augmentable at-wills and lack of encounter powers. I hope you enjoy them!

Heroic Tier feats

Inspiring domination.
Requirement: Psion
Benefit: When an enemy you dominate makes an attack, or when an enemy makes an attack granted by one of your psion powers, that enemy gains a +2 bonus to the attack roll

Mental rebuke
Requirement: Psion
Benefit: When an enemy makes an attack against your will defense, that enemy gains a -1 penalty to all its defenses until the end of its next turn.

Phobic assault
Requisites: Psion, Cha 15.
Benefit: When you attack with a ranged psychic power and you have combat advantage, you gain a +1 bonus to attack rolls.

Psychic Surge
Benefit: When you hit a target that has psychic resistance with a psychic power, your psychic powers deal 5 extra psychic damage against that target until the end of your next turn.

Inertial Shield
Requirement: Any psychic class, Wis 13
Benefit: While you have a hand free, you gain a +1 shield bonus to AC and Reflex. You are considered to be using a shield as long as you benefit from this bonus.

Improved Inertial Shield
Requirement: Any psychic class, Wis 15, Inertial Shield
Benefit: While you have a hand free, you gain a +2 shield bonus to AC and Reflex. You are considered to be using a shield as long as you benefit from this bonus.

Paragon Tier feats

Master of puppets
Requirement: Psion, 11th level
Benefit: When you daze or stun a creature with a psionic effect, you can slide that creature 1 square at the beginning of each of its turns until the condition ends, as a free action.

Epic Tier feats

Greater domination
Requirement: Psion, 21st level
Benefit: Enemies dominated by you can take an additional movement action during their turns. You choose that action.

Multiclass feats

Psionic Initiate [Multiclass Psion]
Prerequisite: Int 13
Benefit: You gain training in the Arcana skill.
Choose a 1st-level psion at-will power. You can use that power once per encounter. That power loses its augmentations.
In addition, you can wield psion implements.

Novice Psionic power
Prerequisite: Any psionic multiclass feat, 4th level
Benefit: You can swap one encounter power you know to gain one psionic at-will power of the same level or lower from the class you multiclassed into. You can use that power once per encounter. In addition, you gain power points depending on the level of the swapped power:

Level 1 to level 10 - 2 PPs
Level 11 to level 20 - 4 PPs
Level 21 to level 30 - 6 PPs

Novice Non-Psionic power
Prerequisite: Any psionic class, Psionic Augmentation class feature, any non-psionic multiclass feat, 4th level.
Benefit: You can swap one psion at-will power that you know and has augmentations for one encounter power of the same level or lower from a class you multiclassed into. In addition, you lose power points depending on the level of the power you swapped out:

Level 1 to level 10- 2 PPs
Level 11 to level 20 - 4 PPs
Level 21 to level 30 - 6 PPs
Read More......

Tuesday, July 7, 2009

Psion in 4E: Mind-blowing!

If you are a DDI subscriber, go login to D&D Compendium right now. If you aren't, this could be a good time to start. The first playable chapter of Player's Handbook 3 has just been released on the compendium and character builder, as promised. It shows the new Psion class, featuring the weirdest class mechanig yet seen on 4E. Psionic Power Points are back, there are augmented at-wills instead of encounter powers, and the D&D universe will never be the same.

An iconic Psion

Ok, maybe I got a bit carried away. But there has never been an exception to 4e's strict power system before. Amazingly, this might not break the game, after all. The basic principle isn't too complex: you start at level 1 with 2 at-wills and 2 power points (more on that later), gain an extra at-will and power points at level 3, and from there on, you get new PPs and an option to replace an at-will with another of higher level whenever you would get an encounter power.

Power points are used to augment at-will powers, enhancing their effects or damage. Several augmentations are listed per power, but only one can be used at any given time. The beauty of the system lies in the fact that at any given level, if you use the strongest augmentations available you get an equivalent effect to that of another class' encounter powers. And you have roughly enough power points to get as many such pseudo-encounters as the number of encounter powers other classes would have. So it's kind of a wash.

Except it isn't - there is the option to use lesser augmentations, which gives you unprecedented flexibility.

I'll make a more in-depth post on this topic one of this days. Meanwhile, here are a few cool compendium links (subscriber-only, I'm afraid), but you'd better check it out for yourselves.

Dishearten (at-will 1) - The ultimate controller at-will
Memory Hole (at-will 1) - Are psions pacting with fey?
Betrayal (At-will 1 ) - Reverse Commander's Strike!
Mental Trauma (Daily 1) - Despite power points, daily powers still exist.
Mind Blast (Daily 9) - Go Illithid on your enemies!
Dominate (Daily 15) - Guess what this one does...

Full Psion class description.
My poor tooltips won't do the job here, just click on it.
Read More......