Sunday, November 21, 2010

Domination and forced attacks.

The stunned condition is generally regarded as a bit too effective in D&D 4E, as completely skipping a turn is too harsh a penalty (as well as a potential source of boredom), particularly when applied multiple times, or when it comes as an ongoing effect. However, that pales next to the dominated condition, which is basically an improved version of the stun (that is, about as good as anything can be in this game) which, to make matters worse, is open to a number of exploits that raise it to the status of genuinely game-breaking. Today I’ll talk about these loopholes, and see how they can be fixed so that domination becomes just a stun with a freebie attack.
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Thursday, November 18, 2010

DDI Virtual Table goes Beta!

The last months haven' looked good for D&D Insider, what with the delayed updates for Dark Sun and the Essentials books, the release of the controversial new version of Character Builder, the Essential Assassin screwup, and a general feeling of decay in the quality of Dragon magazine content. In this context, it's only natural for fans to be skeptic when the developers promise new online features for an indefinite, but near future. Simply put, there was little faith that the software team had the resources required to put out a meaningful new tool when even routine upkeep was in a deficient state. Therefore, we were pretty surprised when the Virtual Table came out of the shadows and sneak attacked us to death!

This Virtual Table is clearly a Lurker, but of what level?

Yes, there will be a Virtual Gaming Table for DDI! And, from the look of it, it will not be mere vaporware this time (unlike the infamous tool promised for the initial DDI lineup, which never came to be). In fact, it is entering closed beta (meaning we won't get to play it for the time, just to read the impressions of people who do) as soon as this week! Clearly, the final version (perhaps even the open beta) is still months away, but just seeing that it is in such a functional state is an impressive feat.

What do we know about it?

A FAQ page has been provided with basic, but useful information about this new product. This is what called my attention:

Features
  • Editable Map (using Dungeon Tiles)
  • Movable tokens (using graphics from the ones in Essentials boxed sets)
  • Dice Roller
  • Character and monster information (NOT integrated with Character Builder or Monster Builder).
  • Initiative and condition Tracking
  • Text chat
  • Voice chat!
Missing Features
  • Rules enforcement
  • Integration with existing tools
  • (presumably) Support for line of sight, lightning conditions
  • 3D Graphics

Supported platforms: Windows PC and Mac. The application is web-based, uses Java (not Silverlight, like Character Builder!), and will require a constant internet connection.

Unanswered questions:
  • What will it take for me to access the closed beta? (Update: I still don't know, but it seems to involve filling this form)
  • Nothing has been said about pricing plans. Even if it doesn't increase the cost of a DDI subscription, it won't be of much use to players unless they allow multiple users per account.
  • No final release dates are known as of yet.
  • The initial version isn't integrated with the current DDI tools, but it really, really wants to. Nothing is said about future plans in this regard.
  • Will it support custom (i.e. non-Dungeon Tile) map elements?
  • No option for map export/sharing is mentioned. Having something like that, and perhaps preloaded maps for official adventures would be extremely cool.
  • No, really, can I join the beta now? Please?
Conclusion

After a number of failures in a row, this has the potential to be a big hit for digital D&D. I'll be keeping a close watch on this one, and post any news I find about it. One thing is for sure: the policy of not announcing things 'until it's done' has really worked, here. The Virtual Table gets the Surprise Round now - let's see what it can do with it.
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Essentials Assassin WTF?

I was halfway writing a post about the final version of the Essentials Assassin, and how it was a very odd mix of clever answers to player concerns (to the point that all my complaints about the class had actually been fixed!) and blatant screwup in very basic stuff (i.e. breaking the math so that the class no longer really works as an effective striker). The forums were raging all over the update, given how it neutered a class that had shown so much potential in its first draft. It was a strange story, but we have seen worse things come off DDI. Until now, that is.

A few hours ago, Steve Winter (editor for Dragon and Dungeon magazines) explained in the forums how the 'final version' released was, in fact, halfway through development due to a screwup in coordination between the magazine and R&D.

Yeah, it's D&D's version of 'my worg ate my homework'. It is silly and unprofessional. And it's also a remarkable display of sincerity (not that they had many other options at that point, but whatever). Now, I'm pretty sure that in no time we'll have plenty of conspirancy theorists speculating about WoTC inventing stories, or trying to fix the mess after seeing the forum reactions, or something like that. Honestly, I don't care.

The fact is, we had a great class in playtest that, for some obscure motive (likely involving sheer incompetence) was released in a broken form but, rather than staying that way, is going to get fixed in december. Sure, the designers and editors have lost a good deal of credit, but what I really care about at this point is that we'll get a properly implemented Executioner, eventually. And, all things considered, I'm confident that they'll get it right because they were so close this time. Honestly, as much as I liked the original, I really admired the many elegant solutions in this revision - up to the point where the math broke, that is.

Anyway, for those interested in playing the class as soon as possible (and one of the players in my campaing was considering the option), I had come up with a houserule that mostly filled the damage gap that was preventing this version of the Executioner to, um, Execute properly. It goes as follows.

At level 1, add the following feature:

Culling the weak: Your attacks against bloodied targets deal extra damage equal to your Charisma modifier.

This is a significant damage boost, but also a highly situational one, that happens to mesh well with the class theme and mechanics. If you play an executioner with this adjustment, be aware that your attacks against healthy enemies will be subpar - but if you coordinate with your party so that they leave wounded monsters to you, you should be bringing them down as well as could be expected from someone calling himself an Executioner.

Anyway, I'll be eagerly awaiting the December release. Let's hope it survives the editing goblins.

Monday, November 8, 2010

Essentials Warlock: Conjured swords, simple mechanics, amazing flavor

D&D Essentials class previews

The original Warlock from Player’s Handbook was a flawed class that nevertheless grew on meover time. And the same could be said about the Hexblade, the Essentials take on the class that is included in Heroes of the Forgotten Kingdoms. Despite the many changes introduced, Hexblades still share some of the Warlock’s strong points (best flavor in the game, soul-collection minigames) as well as its weak points (restricted power selection, aggravated by a wasted at-will slot). However, two year of 4E design experience haven’t been in vain, because the legendary difficulty for building a competent warlock character (at least until later supplements filled in the many gaps) has been replaced with extremely straightforward builds that are playable out of the box. This is a huge improvement, even if the sacrifices in character customization have gone a bit too far.


Starry Transformation is a devastating daily spell unlocked by paragon Hexblades of the Star Pact. It totally looks like this.
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Thursday, November 4, 2010

Essentials Paladin: Defender’s aura, shift prevention, less choices.

D&D Essentials class previews

The preview for the Essentials paladin, or Cavalier has been out for some time now, but I hardly found enough newsworthy material to justify posting about... until now. Some lucky player has got hold of an early copy of Heroes of the Forgotten Kingdoms, and there’s a thread at Enworld with him answering questions about the book, including stuff about the latest iteration of the Divine Defender. We can now make reasonable assumptions on how it will play out, and though I must say I’m not terribly impressed, it still looks like it will be a solid package overall.
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Tuesday, November 2, 2010

Character Builder goes online!

Not everybody loves Dungeons&Dragons Insider, but it’s hard to deny that its Character Builder has been a roaring success. I know I have become an addict to quick, automated character generation, and I shudder at the thought of playing with hand-made sheets for anything other than level 1 games. With this in mind, the latest official announcement about the future of DDI tools will have far-reaching consequences for many fans: the days of Character Builder as a desktop application are over because, starting November 16th, it will receive a major facelift and become completely web-based.

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