Saturday, April 14, 2012

Anatomy of the At-Will (V): Basic

Once upon a time, basic attacks were the simplest, weakest form of attack in D&D 4E. One step below proper at-will powers, basics were there for specific scenarios, rather than something characters were expected to spend actual standard actions for. Yet, as is too often the case, later books attempted to spice up these options with potent feats and magic items... and ended up overcompensating. Even without accounting for any charge silliness, basic attacks with appropriate support were already well above average at-wills by the time Martial Power 2 was released - thanks to a cycle of weapon-specific feats that obsoleted such reasonable and iconic powers as Piercing Strike. And then the Essentials line came out, along with a bunch of new subclasses designed to make basic attacks turn after turn...

In today’s article, I’ll go over the game elements that break basic attacks, discussing why they are bad for the game and how they could be improved. They are summarized in the following table:


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