Tuesday, May 29, 2012

D&D Next Playtest: My first game

So. I finally got to play the playtest version of D&D Next. I just had time for a single session, and the rules are still at a very early and incomplete state, but I could conclude the following:

  • We all had a lot of fun.
  • This is my second favourite D&D (or RPG, for that matter) ruleset of all time - but 4E remains the best, in my opinion. I expect to try out the new game, and maybe play it alongside 4E, but not to replace 4E altogether.
  • That said, this has given me many ideas to improve 4E...
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Sunday, May 27, 2012

Guest Post: D&D Next Playtest report

Yesterday I had the chance to DM my first game for the D&D Next playtest. I am still preparing a post to comment on the experience (short version: solid, fun, fast), but in the meantime, here you have a report from one of my players. Rodrigo, a regular in my gaming group, is starting out as an RPG writer, with an article published in Kobold Quarterly, and his own upcoming indie RPG, La Puerta de Ishtar (in Spanish, but English speakers can take a look thanks to the magics of Google). Here is what he had to say about the latest version of D&D.

I have just played my first playtest game for D&D Next. My impressions (and those of the whole table) couldn't be better. We have started our exploration of the Caves of Chaos, experimenting the famous three pillars (exploration, roleplaying and combat). We thought the game was very good, with a good mix of Old School feelings (despite not being a retro-clone, it really caters to that style of play) and more modern mechanics from 3rd and 4E. In fact, it's interesting to see not only why some modern mechanics have been preserved, but also why others have been left out.

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Friday, May 25, 2012

D&D Next Playtest: Initial Impressions


At last, the playtest is upon us! After months of waiting, the first public sample of the D&D Next rules is available for player experimentation. I will be playing my first test game this weekend but, in the meantime, I wanted to share my impressions on the new rules - which could be summarized as “not like 4E, but quite interesting anyway”.

First, though, I need to discuss a very important point. Sadly, it appears that, in the upcoming edition, Fireballs will no longer be Square! Spell books are full of spheres, cones, cylinders and lines, but there are no squares (or, to be more geometrically precise, cubes) in sight! However, concerned readers may rest assured: even if I end up migrating to D&D Next, the shape of bursts and blasts in this blogs will remain a perfect quadrilateral.

With that out of the way, we can proceed with our dissection of the new rules.

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