Friday, August 8, 2014

Game Design (X): Balancing monster defenses, resistances

One of my favorite innovations in 4E is the fact that, unlike previous iterations of the game, there are well defined formulas for combat math, and they are nicely laid out in the DMG for DMs and players to see. This is great for making informed decisions regarding character building or combat tactics, but there is a flaw in the plan: some very relevant stats are left out of the fun. It’s straightforward to find out when you have a good AC, or how much damage it takes to kill a monster of your level, but once you need to know whether you should take an attack power that targets Fortitude or Will or which flavor to choose for an Armor of Resistance, you are out of luck. In today’s article, I will discuss how the contents of a Monster Manual can affect character effectiveness, and suggest ways to make this influence more consistent, predictable, and transparent to the players.

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