Monday, March 29, 2010

Broken Bits: Black Dragons

A Black Dragon was responsible for the first TPK (Total Party Kill) I saw in D&D 4E. Granted, it was a 4th level solo encounter against 5 pregenerated PCs of level 1 - the players were expected to die. This was in the days before Player's Handbook had been released, and our knowledge of the game was very limited - a few pages worth of rules overview, a couple of character sheets, and a bunch of monster stat blocks from convention delves, or from miniature cards. And yet, even though we had no idea of how characters above level 1 looked like, this monster felt wrong. Fast forward a couple of years to the present time, and we can confirm, after many solo battles and a with couple of monster manuals in hand, that the Black Dragon is, indeed, broken.


Rawwwr!
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Wednesday, March 24, 2010

All about Shields: A Fighter Class Acts article

Continuing with the ongoing trend of goodness in march DDI content, today's feature is a very niche article that happens to fit MY personal niche: that of Fighters with shields. The article, signed by Daniel Jones (who is getting D&D material published for the first, and hopefully not the last time), fills 5 pages with a wide assortment of options for the defensive-oriented warrior. This is good stuff, with many fresh ideas supported by solid mechanics. Here is an overview of what you'll find:

- Shield powers for each slot up to level 16, including a new at-will, so you can now realistically make a Paragon Fighter fully committed to shield attacks. And a moderately effective one at that, thanks to the next point...

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Sunday, March 21, 2010

Broken Bits: Harpies

Last week we fough an encounter in Pyramid of Shadows that featured a couple of harpies. It was the first time I saw this level 6 controller monster in play: I had read their entry in the Monster Manual, and had a pretty good idea of what they did - but I was not prepared for what came after. It's not that we suffered a brutal defeat. In fact, we eventually beat the encounter without significant loss of healing surges or daily powers. However, it took long. Harpies don't have a particularly high damage output, but they more than make up for it with tremendously efficient control. A single harpy can keep a whole party immobilized for most of an encounter, and if you're facing multiples like we did... well, you'll be lucky if you get to move at all. I don't think that is anywhere near reasonable performance, for a non-elite controller - so let's take a look at its stat block, and try to change it into something more appropiate.

She loves to be in control.
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Friday, March 19, 2010

Dragon 385, Class Acts: Sorcerer

As I commented the other day, this month is bringing some outstanding articles in DDI. Today I'll talk a bit about the Class Acts devoted to the Wild Sorcerer. These chaotic sorcerers are among my favourite builds in the game, because of their brilliant, wacky mechanics. Somehow, they manage to squeeze crazy amounts of fun and excitement from every die roll - you are no longer merely concerned about whether you succeed or fail, but also if it is even or odd, 1 or 20, or a prime number, or... well, let's just say it's an awesome approach to the game. This new article brings even more of that.

Do you feel lucky today?
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Tuesday, March 16, 2010

Dragon 385, Class Acts: Wizard.

This march is turning out a month of awesome content in DDI. As a consequence of this, I haven't really been able to keep up with the rhythm in the blog - I like to write a review post for each outstanding article, but they kept piling up. So, a bit late, here is my first DDI review for the month... expect more in the following days!

Class Acts: Wizard is a brilliant article signed by Daniel Marthaler that manages the impossible: to make summoning attractive for wizard players. The formula? Some clever mechanical innovations that allow your summons to provide more tangible benefits (at a cost), and an extremelly compelling selection of summoned minions.
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Friday, March 5, 2010

March Errata: Orb of Imposition, Righteous Brand, Hide Armor Expertise...

The errata document for D&D 4E has been updated again, with many well-deserved fixes, including material from recent books such as Primal Power, as well as long-standing problems from the first Player's Handbook. Several popular character builds will be affected by this, though, with a few exceptions, all are moving from an overpowered position to a reasonably playable one. You can see a selection of the most relevant points below, but you definitely want to take a look at the whole thing!
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