I just read today's DDI article about Demogorgon , and found something very interesting regarding Solo monsters:
"you might reconfigure Orcus closer to the newer solo monster design tenets: give him 20% fewer hit points, -2 defenses, but also increase his damage output by 50% when bloodied."
Since I still don't own a copy of Monster Manual 2, I didn't know about this change in design philosophy. I like the idea, and I'll apply this template on my next Solo encounter, as it should speed up things quite a bit. After all, fights with Solos do have some tendency to last a bit too much, and sometimes become monotonous.
Friday, May 22, 2009
Official change in Solo monster design
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