Gloves of Sleight of Hand - Level 2+ Common Hands
Lvl 2 (Heroic); Lvl 12 (Paragon); Lvl 22 (Epic)
Property: You can use a +4 bonus instead of your dexterity modifier when making Thievery checks.
Level 12: +7 bonus.
Level 22: +10 bonus.
Power(Encounter). Free action. Special: Use this power only during your turn. Effect: You draw a weapon or a stored object, or you sheathe a weapon or stow an item.
Level 12: You can use this power as an at-will, but only once per turn.
Level 22: You can draw a weapon or object, and you can sheathe a weapon or stow an item. Resolve both effects in any order.
Gauntlets of Glancing Blows - Level 4+ Common Hands
Lvl 4 (Heroic); Lvl 14 (Paragon); Lvl 24 (Epic)
Power (At-will). Minor action. Until the end of turn, your damaging attacks take a -2 penalty to damage and deal 3 damage on a miss.
Level 14: -4 penalty to damage, 6 damage on a miss.
Level 24: -6 penalty to damage, 9 damage on a miss.
Gloves of Piercing – Level 6+ Common Hands
Lvl 6 (Heroic); Lvl 16 (Paragon); Lvl 26 (Epic)
Property: Your attacks ignore up to 3 points of resistance. . When you hit an enemy, if the enemy has resistance against any damage types of your attack, you reduce its resistance against those damage types by 5 until the end of your next turn
Level 16: Ignore 6 points of resistance, reduce resistance by 10.
Level 26: Ignore 9 points of resistance, reduce resistance by 15.
Gloves of Mercy - Level 8+ Common Hands
Lvl 8 (Heroic); Lvl 18 (Paragon); Lvl 28 (Epic)
Property: You can use a +4 bonus instead of your wisdom modifier when making Heal checks.
Level 18: +7 bonus.
Level 28: +10 bonus.
Power (At-will). free action. Trigger: You damage an enemy with an attack. Effect: You take a -3 penalty to the attack damage. If the attack does not reduce the target to 0 hit points, the next time you use a power that allows an ally to spend a healing surge this turn, the ally regains 1d6 additional hit points.
Level 18: -6 penalty, 2d6 additional hit points.
Level 28: -9 penalty, 3d6 additional hit points.
Gloves of the Wind - Level 3+ Uncommon Hands
Lvl 3 (Heroic); Lvl 13 (Paragon); Lvl 23 (Epic)
Power (At-will). Minor action. Until the end of turn, you take a -2 penalty to attack rolls, and whenever you hit an enemy with an attack that pushes, pulls, or slides, increase the distance moved by 1 square. At the end of this movement, the target grants combat advantage to all adjacent characters until the end of your next turn.
Level 13: 2 squares.
Level 23: 3 squares.
Gloves of Fearsome Abandon - Level 5+ Uncommon Hands
Lvl 5 (Heroic); Lvl 15 (Paragon); Lvl 25 (Epic)
Power (At-will). Minor action. You take a -2 penalty to all defenses until the start of your next turn. The next enemy you hit this turn takes a -3 penalty to damage rolls until the end of your next turn. This is a fear effect.
Level 15: -6 penalty.
Level 25: -9 penalty.
Bloodclaws - Level 6+ Uncommon Hands
Lvl 6 (Heroic); Lvl 16 (Paragon); Lvl 26 (Epic)
Power (Encounter). minor action. You take 1d4 damage, and your next melee or ranged attack this turn deals an extra d10 damage on a hit.
Level 16: Take 2d4 damage, and deal extra 2d10 damage.
Level 26: Take 3d4 damage and deal extra 3d10 damage.
Gloves of the Brawler - Level 7+ Uncommon Hands
Lvl 7 (Heroic); Lvl 17 (Paragon); Lvl 27 (Epic)
Property: You can make unarmed attacks as if you were armed with a +2 magic club. Power (Encounter). Minor Action. You make a grab attack with a +2 power bonus to the attack roll.
Level 17: +4 magic club, +4 power bonus to the attack roll.
Level 27: +6 magic club, +6 power bonus to the attack roll.
Gauntlets of Ogre Power - Level 2+ Rare Hands
Lvl 2 (Heroic); Lvl 12 (Paragon); Lvl 22 (Epic)
Property: You can use a modifier of +4 instead of your Strength modifier when making an athletics check, an strength ability check, or a damage roll for a melee basic attack.
Level 12: +7 modifier.
Level 22: +10 modifier.
Power(Daily) Minor Action. Until the end of the encounter, your melee attacks deal half damage on a miss and push targets 1 square on a hit.
Level 12: Push 2 squares on a hit, and gain a +3 bonus to damage rolls.
Level 22: Push 3 squares, and gain a +6 bonus to damage rolls.
Gloves of Admixture- Level 7+ Rare Hands
Lvl 7 (Heroic); Lvl 17 (Paragon); Lvl 27 (Epic)
Power (At-Will) Minor action. Choose one of the following damage types: fire, cold, lightning, thunder, acid. The next attack you make this turn gains that damage type in addition of any damage types it already has.
Power (Encounter) Minor action. The next time you damage an enemy with an attack this turn, that enemy takes an extra d4 damage for each damage type of the attack.
Level 17: 1d8 damage for each damage type.
Level 27: 1d12 damage for each damage type.
