Well, it’s been an intense weekend! These days I’ve been too busy absorbing all that information about D&D Next and posting about it, with little time to stop and think how these changes will affect the game. Until now. In today’s post, I’m sharing my initial impressions on the new game – from my personal perspective as a 4E fan considering whether or not to switch editions when Next comes out.
4E features I need
To begin with, I originally had a list of must-have features that were key to my enjoyment of 4E, and I expected the new edition to keep. Given how much the designers like to emphasize the old school flavor and mechanics in D&D Next, I was pleasantly surprised to find that a lot of modern concepts introduced in this last edition are making the cut – including most of my favorite ones!
Here is the feature list, with comments on how they are getting implemented:
New features I like
Though keeping the cool parts of the previous edition is a great thing, I wouldn’t bother trying out a new game unless it brought something new to the table. So far, it looks like there are a few nice ideas there, but nothing that moves me to immediately pre-order the books:
Stuff I’m wary of
Though my opinion of D&D Next is mostly favorable at this point, there are a few things that might spoil the game for me, depending on how they are implemented. They are the following:
I’m not sold yet, but I’m moderately interested. Let’s see how the playtest turns out.So, what do you think? Did you like the previews, or have you decided the new game is not for you?