Showing posts with label sorcerer. Show all posts
Showing posts with label sorcerer. Show all posts

Friday, March 19, 2010

Dragon 385, Class Acts: Sorcerer

As I commented the other day, this month is bringing some outstanding articles in DDI. Today I'll talk a bit about the Class Acts devoted to the Wild Sorcerer. These chaotic sorcerers are among my favourite builds in the game, because of their brilliant, wacky mechanics. Somehow, they manage to squeeze crazy amounts of fun and excitement from every die roll - you are no longer merely concerned about whether you succeed or fail, but also if it is even or odd, 1 or 20, or a prime number, or... well, let's just say it's an awesome approach to the game. This new article brings even more of that.

Do you feel lucky today?

There are articles that drastically change the way characters are built and played, or otherwise shore up defficiencies with a particular class. Don't expect any such thing here, though - Sorcerers have always managed just fine, and the new options presented here tend to be on the weaker side of the spectrum. That is not the point. What this article does bring in spades, is raw chaos: now you can have random effects triggering on almost every conceivable action in the game, and can wager on the outcome of your own or your allies' actions, as well as reroll and manipulate your way through unlucky rolls.

There are eight feats, six utility powers, and one paragon path. The feats grant benefits such as sometimes boosting your initiative, occasionally getting extra damage on your dailies, maybe earning extra successes in skill challenges or perhaps improving your chances with untrained skills. As you could guess, consistency isn't a priority, here. There are also ways to gain unreliable but significant boosts to class features such as Unfettered Power, Wild soul, or Chaos Burst.

As for the utilities, all of them trigger on specific die rolls, allowing you to bet on their result (being rewarded if you get lucky, and punished if you don't) or somehow alter it. This kind of mechanics is also present in the paragon path, which is appropiately called Luckbender, and also grants you an extended crit range to boot.

Finally, there is a section describing four superior implements of the dagger type, which were notably absent from the lists in Player's Handbook 3. Though undoubtedly useful for sorcerer players of any kind, this doesn't look all that related to the rest of the article. My guess is that the designers weren't sure about allowing superior daggers by the time PHB3 went to print, and made up their minds afterwards. It is a risky maneuver, since daggers can benefit from weapon feats and enchantments, and might outperform other implement types. On the other hand, staves already allowed for that, so this may be a moot point, after all.

Anyway, this is a nice article aimed at a very specific public - those playing chaotic sorcerers should love it, whereas anyone else (even other sorcerers!) may have a good time reading it, but otherwise find nothing useful.
Read More......

Wednesday, March 25, 2009

Building characters with(out) Player's Handbook 2

I've just had my first contact with Player's Handbook 2. Not actual, physical contact with the book, as it will still take a few more days for amazon to deliver my copy. But I have been able to browse through the races and classes, carefully choose some powers and feats, and give form to some characters for my next campaign. Such is the magic of Character Builder, the killer application from D&D Insider, and the greatest (some would say first) digital success in Wizards of the Coast's history.

Some classes just scream 'win'.

I'm not going to write a review of Character Builder today (other than this: try it! It's worth it), and I don't want to talk in depth about PHB2 until I've had it in my hands. So I'll settle for showing the couple of character concepts that have fascinated me so far. In a book full of amazing new options, these stood out to me as the best: the Bard, and the chaotic Sorcerer.

Why do I like these so much? Bards may now have a well defined (and much needed) role as party leaders, but they are also insanely versatile. Aside from being able to switch without effort from melee warriors to ranged spellcasters, their ability to multiclass as much as they want offers many unique combinations. In addition, their power selection is full of fun, not-so-harmless tricks such as marking on behalf of your allies ("the fighter did it!"), dominating, or transferring conditions between party members. Bards have always been rather cool, but now they are also competent!

On the other hand, we have Chaos Sorcerers. The sorcerer class is an interesting hybrid, a mixture of striker and controller that allows to multiply high damage and large numbers of enemies within areas of effect. Yet it still feels balanced compared to wizards, because of the very short-range effects and relative lack of ongoing zones. On top of this, we have the awesome Chaos Magic build, which manages to introduce random side effects in _just the right amount_. Keeping track of odd and even rolls, 1s and 20s, all the while ensuring that you get a basic effect, and keeping you excited about the possible bonuses... And with no drawback other than the unpredictability. Just brilliant.

These statblocks will have little meaning if you don't have access to a PHB2 or a Character Builder, but you really should have both, so I'll copy them anyway. (For those unfamiliar with the Builder, I have just pasted them using the very useful 'summary' feature).



====== Created Using Wizards of the Coast D&DI Character Builder ======
Jack Ovall, level 1
Half-Elf, Bard
Bardic Virtue: Virtue of Valor

FINAL ABILITY SCORES
Str 13, Con 18, Dex 10, Int 11, Wis 8, Cha 18.

AC: 17 Fort: 14 Reflex: 12 Will: 15
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
Arcana, Heal, Acrobatics, Perception, Diplomacy, Endurance.

FEATS
1: Ritual Caster
1: Soldier of the Faith

POWERS
1, At-Will: Vicious Mockery
1, At-Will: War Song Strike
1, Encounter: Burning Spray
1, Encounter: Shout of Triumph
1, Daily: Stirring Shout

ITEMS
Ritual Book, Longsword, Chainmail, Light Shield

RITUALS
Fastidiousness, Glib Limerick

====== Created Using Wizards of the Coast D&DI Character Builder ======
Prok, level 1
Halfling, Sorcerer
Build: Chaos Sorcerer
Spell Source: Wild Magic

FINAL ABILITY SCORES
Str 11, Con 13, Dex 18, Int 10, Wis 8, Cha 18.

AC: 14 Fort: 11 Reflex: 14 Will: 16
HP: 25 Surges: 7 Surge Value: 6

TRAINED SKILLS
Arcana, Dungeoneering, Nature, Bluff.

FEATS
1: Melee Training (Charisma)

POWERS
1, At-Will: Burning Spray
1, At-Will: Chaos Bolt
1, Encounter: Bedeviling Burst
1, Daily: Dazzling Ray

ITEMS
Cloth Armor (Basic Clothing), Implement, Wand

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