In my last post, I provided an overview of my new game project, Square Fireballs RPG, and a brief discussion of the main features I plan to introduce. Today, I will show something less descriptive, but still important: the first draft of the game’s table of contents. This is definitely subject to change, and it’s quite possible that I’m forgetting about critical sections, if not chapters. But it’s what I’m working with, for now. It looks as follows:
1. Introduction
- Character Stats
- Reading Powers
- Turn Sequence
- Character Actions
- Movement
- Attack
- Character Conditions
- Healing
- Maneuvers
- Skills
- Resting
- Rituals (30)
- Overview
- Leveling up
- Races (4)
- Classes (4)
- Themes (12)
- Paragon Paths (20)
- Epic Destinies (8)
- Feats (75)
- Weapons
- Implements
- Armor
- Mundane Gear
- Magic Items (40)
- Game Math
- Skill Checks
- Monsters (75*75)
- Encounter Generation
- Running Encounters
- Rewards
The numbers in parentheses are the number of options of a given type. As you can see, they are fairly low, considering that all character options but races and classes are supposed to be self-contained: I’m playing around with some ideas to make the most of relatively limited sets of options. If this works as expected, it will make the development of the game much more sustainable, and it might even be possible to build characters without need for digital tools. We’ll see how it turns out.
