Monday, May 30, 2011

The Magic Item Reset (XV): Consumables

(Updated 18/7/11: Fixed item levels for Potion of Cleansing)
 
And finally we get to the last batch of items: consumables.

Thursday, May 26, 2011

The Magic Item Reset (XIV): Wondrous Items

There are very few items for this slot, but they are very customizable, and have a wondrous power level. Go figure!
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Thursday, May 19, 2011

The Magic Item Reset (XIII): Rings


With apologies to Geoff Johns...
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Tuesday, May 17, 2011

Class Compendium: Cleric. Goodbye, controller powers.

If it isn’t broken, don’t fix it. Or should you? The latest installment of the Class Compendium series (available for free here) reprints the cleric class with a new format, incorporating all previous errata. However, unlike similar articles for Fighters and Warlords, this time the update comes with a good deal of brand new errata which definitely goes beyond mere clarifications. To say most of these changes were unexpected would be quite an understatement.
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Thursday, May 12, 2011

The Magic Item Reset (XII): Hands items


We are almost finished now. Here are a handful of items to boost your attacks in a variety of ways.
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Wednesday, May 11, 2011

The Magic Item Reset (XI): Arms items


The arms slot is a strange one, in that it combines two very different types of items: bracers and shields. If you have ever wondered what it would be like to fill your arms slot with something that didn’t grant an item bonus to damage, this selection is for you.
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Monday, May 9, 2011

The Magic Item Reset (X): Head items


Helmets, crowns, tiaras, masks, and the odd set of glasses… we may not have a lot of items for the head slot, but there’s quite a bit of variety in how they are implemented.
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Friday, May 6, 2011

The Magic Item Reset (IX): Waist items


We continue with a collection of belts and girdles that will boost your durability and ensure that monsters don’t catch you with your pants down...
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Thursday, May 5, 2011

The Magic Item Reset (VIII): Feet items


We start our look at secondary items with the feet slot. Here is a fine assortment of comfortable boots and slippers for adventurers of all sizes.
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Wednesday, May 4, 2011

The Magic Item Reset (VII): Neck items


We get to the neck slot: cloaks, amulets, brooches, and other shiny things.
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Tuesday, May 3, 2011

The Magic Item Reset (VI): Level and rarity distribution

One of the main differences that come up when you jump from designing a bunch of magic items to planning a full, standalone set is the need to find the right spread of items over levels. I don’t think this was a high priority for the designers of 4E, as the first PHB had an irregular level distribution for its items (with some slots barely featuring a couple of options at certain tiers), whereas the Adventurer’s Vaults just used brute force, giving us so many different enchantments that you ended up with plenty of options at any given level, anyway. However, I intend to use a relatively limited amount of items, so making sure that they are distributed as evenly as possible across levels becomes far more important. In today’s article, I’ll explain how I approached this challenge and, in a related note, how I dealt with item rarity.
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