Saturday, October 15, 2011

Broken Bits: Binder (II)

Broken Bits: Binder
1-Introduction - 2-General Powers - 3-Gloom Pact - 4-Star Pact

In this article, I revise the powers that are available to all binders: the fixed at-will, and the daily attacks from Heroes of Shadow. Note that, by moving much of the strength of some dailies to Binder-specific effects, this hurts regular warlocks who chose to pick shadow-themed options. I feel this is a necessary compromise to create a niche for the Binder, since the best dailies from HoS were already as good as what a real controller should get, despite being available to both controllers and strikers.

I applied the following design principles for the Binder version of all powers: when compared to a Wizard (the baseline controller), a Binder should have better single-target damage, roughly equivalent single-target control, and slightly worse multi-target attacks. In practice, though, most single-target controller powers in the game (i.e. the ones that don’t stun) are pretty bad compared to area ones, and I didn’t try to balance against those - so expect unusually good single-target stuff.

In addition, I took care to have versions of the powers for non-Binder warlocks that were noticeably weaker, but could still realistically have uses in a game. I followed these guidelines:

  • Control effects limited to single-target attacks. Warlock area attacks should have little or no control. Close burst or blast attacks can be slightly better, in this regard.
  • No big areas: Warlocks shouldn’t have attacks larger than area 1. Close bursts 2 and blasts 5 can exist, but should remain relatively rare.
  • No repeatable control in dailies: Warlocks shouldn’t have access to control effects that can last the whole encounter, unless they are relatively weak.

Finally, some daily powers like Malicious Shadow or Well of Shadows had the potential to lock down an enemy (usually through immobilizing) for many turns, maybe even a whole encounter. As much as I enjoy strong controllers, I find this kind of effect excessive, so I tried to avoid it.

Shadow Claws - At-Will Warlock Attack 1
Add Hit (Binder): If the target moves during its next turn, it takes cold damage equal to your Dex or Int modifier for every 2 squares it moves.
Change Efect line to: If the target moves during its next turn, it takes cold damage equal to your Dexterity or Intelligence modifier.

Hateful Shade - Daily Warlock Attack 1
Change Hit line to: 3d8+Charisma modifier force damage, and the target is grabbed by shadows. Until the grab ends, the target takes ongoing 5 force damage.
Add Effect (Binder): Until the end of the encounter, while no enemy is grabbed by this power, you can use the secondary attack.

Secondary Attack
Minor Action
(1/turn), Ranged 10.
Attack: Charisma vs Will.
Hit: The target is grabbed by shadows. Until the grab ends, the target takes ongoing 5 force damage.

Web of Shadows - Daily Warlock Attack 1
Change Hit line to: (...) damage, and the target is slowed (save ends).
Add Hit (Binder): The target is immobilized (save ends) instead of slowed.
Add to the Effect line: Creatures in the zone take a -2 penalty to saving throws.

Malicious Shadow - Daily Warlock Attack 1
Add Sustain (Binder): When you sustain this power, you can move the shadow half your speed.
Change secondary Trigger line to: An enemy willingly leaves a square adjacent to the shadow without shifting.

Shard of Darkness - Daily Warlock Attack 5
Add Hit(Binder): Instead of slowed (save ends), the target is immobilized and takes ongoing 5 cold damage (save ends both). Until the end of the encounter, when you hit an enemy with a ranged attack, it is slowed, cannot shift, and takes ongoing 5 cold damage (save ends all).

Well of Shadows - Daily Warlock Attack 5
Change Effect line to: The burst creates a zone that lasts until the end of your next turn. Exiting the zone costs an additional square of movement for your enemies. Until the zone ends, you can use the secondary power at will.
Add Effect (Binder) line: The zone lasts until the end of the encounter.
In secondary power, change Hit line to: (...) if the target is already slowed, it is instead knocked prone and takes ongoing 10 necrotic damage (save ends).

Deathly Conduit - Daily Warlock Attack 5
Add Special line: This power does not provoke attacks of opportunity.
Change Hit line to: (...) damage.
Add Hit (Binder): 2d6 + Charisma modifier necrotic damage, and the target is blinded (save ends).
Change Effect line to: Each enemy adjacent to you (...)

Menacing Shadow - Daily Warlock Attack 15
Change secondary Hit line to: 2d6+ Charisma modifier necrotic damage.
Add secondary Hit (Binder) line: The target is dazed until the end of your next turn.

 Oubliette of the Void - Daily Warlock Attack 15
Replace Range line with: Area burst 1 within 10 squares.
Add Range (Binder): Area burst 2 within 10 squares.

Shadow Mire - Daily Warlock Attack 19
Replace Range line with: Area burst 1 within 10 squares.
Add Range (Binder): Area burst 2 within 10 squares.

Star of Death’s Omen - Daily Warlock Attack 19
Add Hit (Binder): The target is stunned (save ends) instead of dazed. Aftereffect: The target is dazed (save ends).

Offering of Magic - Daily Master Binder Attack 20
Move Effect line before Attack line, and replace it with Effect: Until the end of the encounter, you can use your Pact Boon when you hit the target. When the target is reduced to 0 hit points, you gain an additional standard action on your next turn.

Draining Void - Daily Warlock Attack 29
Replace Range line with: Area burst 1 within 10 squares.
Add Range (Binder): Area burst 2 within 10 squares.

Shadow Legion - Daily Warlock Attack 29
Replace Range line with: Area burst 1 within 10 squares.
Add Range (Binder): Area burst 3 within 10 squares.

1-Introduction - 2-General Powers - 3-Gloom Pact - 4-Star Pact

1 comment:

  1. This is exactly the type of work which needs to be done to keep the Fourth Edition alive after the Fifth Edition arrives. Work like your blog is the foundation of 4.25, similar to a Pathfinder for the Fourth.

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