A while ago, when we had a first glimpse at Player's Handbook 2 controllers, there was some discussion on the relative lack of controlling mechanics in Wizard at-will powers.4E developer Mike Mearls joined the conversation, suggesting that those at-wills (even Scorching Burst) are slightly below baseline. While I personally think that most of these powers (except the weak Ray of Frost and the pointless Magic Missile) are fine, I won't deny there is room for improvement.
Inspired by power-specific Implements (such as Master's Wands) from Adventurer's Vault, I have designed a cycle of Wizard feats that allow you to customize your at-wills. You can see them below:
Inspired by power-specific Implements (such as Master's Wands) from Adventurer's Vault, I have designed a cycle of Wizard feats that allow you to customize your at-wills. You can see them below:
A few comments on them:
These are slightly on the powerful side, and they would have been definitely playable without the damage bonus. However, I like the idea that, through these free, untyped bonuses, the energy type of a Wizard's at-wills becomes much more relevant. Such a bonus puts to shame Weapon Focus wanabee feats, like Astral Fire, but, to be honest, they deserve the shame.
I have tried to make the power bonuses different from those granted by special implements, as well as stackable with them. Nevertheless, there were great ideas, like the Magic Missile push or Scorching Burst having extra damage in the middle, that I just had to take as is. Finally, I wanted to encourage secondary abilities other than Wisdom, which was *one of the things I missed the most in the PHB Wizard.
Oh, and my improved Ray of Frost may, or may not, be a powerhouse. Single-target attacks need really good effects to be worthwhile for a Wizard, and I'd like builds without area at-wills to be decent, if not great.
May your Scorching Bursts be full with enemies.
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These are slightly on the powerful side, and they would have been definitely playable without the damage bonus. However, I like the idea that, through these free, untyped bonuses, the energy type of a Wizard's at-wills becomes much more relevant. Such a bonus puts to shame Weapon Focus wanabee feats, like Astral Fire, but, to be honest, they deserve the shame.
I have tried to make the power bonuses different from those granted by special implements, as well as stackable with them. Nevertheless, there were great ideas, like the Magic Missile push or Scorching Burst having extra damage in the middle, that I just had to take as is. Finally, I wanted to encourage secondary abilities other than Wisdom, which was *one of the things I missed the most in the PHB Wizard.
Oh, and my improved Ray of Frost may, or may not, be a powerhouse. Single-target attacks need really good effects to be worthwhile for a Wizard, and I'd like builds without area at-wills to be decent, if not great.
May your Scorching Bursts be full with enemies.