Lots of info today! Today's excerpt of Divine Power has a bunch of divine feats - probably most, if not all, of the non-race-specific heroic ones. Also not included are Domain Feats, or any other deity-specific feat. Here's a quick review on them.
(EDIT: I have later realized that these are Paragon Tier feats. This review looked at them as options for Heroic PCs, so some comments could be a bit off)
Generic feats. There are three types of effects.
Avenger. A few interesting, censure-specific options. I really like Censure's Grip, which prevents your OoE target from shifting when you hit with combat advantage. Avenging Surge, for the new build, grants temp. HP when an ally hits your OoE, which is pretty cool.
Cleric. Some boosts to Turn Undead, like Swift Turning, which turns it into a minor action. Narrow, but very strong. There are also ways to enhance Healing Word, such as Extended Healing (which increases its range, in case you ever missed that) and the very intriguing Radiant Vessel, which lets you "Use radiant power to enhance your healing word". We will see how that one turns out, but the idea looks cool.
Invoker. Several minor bonuses triggering on your Divine Covenant effects. Of those, I like Forceful Covenant, which adds 1 to the push effect of Covenant of Malediction, and Warding Covenant, which somehow protects the ally you slide with Covenant of Preservation against Combat Advantage. A feat that all invokers will want to take is Invoker's Blaze, as it increases fire and radiant damage and gets a boost when you're bloodied.
Paladins get my favourite feat so far: Honored Foe turns you into a sort of (pre-errata) mini-Battlerager, as you get temporary hit points when marked enemies attack you. We'll see what kind of power level they have given this, but since it has no other requirements, it looks like a well needed general boost to paladins. I'm concerned that other defenders might get it too easily via multiclassing, though. Resurgent Attack is another very nice feat, providing a decent bonus to attack rolls whenever you spend a healing surge (which Paladins do a lot). No racial requirements here (just a lot of Str.), but dwarven paladins will kill for this.
There's a feat called Untiring Virtue that grants you extra Lay on Hands uses (at last!), with a mechanic I really like - rather than getting extra uses up front, you recover them when you reach a milestone. Though the previewed tooltip doesn't specify, it would be cool if this worked on each milestone, and not just the first. In addition, this feat also recharges other class features (presumably replacing Lay on Hands).
I finish my commentary on paladin feats (paladins really got a lot of stuff, here) with an irritating one: Persistent Challenge removes the much maligned engagement clause from Divine Challenge. DMs, give your players this for free, please!
I like what I'm seeing. They'll still make good classes out of Cleric and Paladins
Bonus section - Random stuff revealed:
Friday, July 3, 2009
Divine Power preview: feats!
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feat,
news,
preview
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